The purpose of this article is to break down the ease with which money trading for in-game items can be perpetrated while additionally laying out how the framework of IWANTISK specifically allowed this activity to happen. When player focus creeps towards how they can win more in-game advantages via gambling, balanced play in video games starts to go out the window. Starting with the ways in which gambling breaks various laws, as witnessed by Valve ’s fiasco, it also has serious impacts on the way players play the game. While it is true that there are many people who enjoy gambling with in-game currency like EVE Online’s ISK, and can do it responsibly, critics of the practice are not wrong in suggesting that allowing gambling in a game like EVE has a number of harmful issues associated with it. Many of the casinos’ defenders are proclaiming that the association of the two together is so wrong that it is even “dangerous.” With the EULA change in EVE Online that has led to CCP Games changing its policy on gambling and 3rd party gambling casinos like IWANTISK, a firestorm has erupted over the efficacy of the switch that many claim has denied trillions of ISK from innocent people due to their association with a service that has been used to enable real money trading or RMT.